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Quality of Experience and Virtual Reality at the Quality of Multimedia Experience Conference 2021

The International Conference on Quality of Multimedia Experience, QoMEX 2021, will take place from June 14th to 17th. For the 13th time, experts from academia and industry present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX). The conference will be held in the form of oral, poster, and plenary sessions, comprising dedicated special sessions on trending topics. While the meeting was initially planned to be hosted in Montreal, Canada (chairs: Tiago H. Falk and Amy Reibman), this year, due to the COVID-19 pandemic, the meeting will be fully virtual. While this appears to be sad news, it also offers the opportunity to join the presentations from everywhere on the globe. This year’s hot topic will be on Immersive Experiences in a Digital World, but also topics such as big data, deep learning, evaluation methods, QoE management, Quality of Life, multimodal perception, content creation, data analytics, dataset creation, and audio-visual UX are targeted.


Exciting are also the Special Sessions of the QoMEX 2021 targeting “Gaming QoE” and “Quality and User Experience in Extended Reality” organized by the ACCORDION member TU Berlin

Multimedia systems are rapidly changing, and users develop from passive consumers to active participants. This active participation is most evident in video games of any kind, be it either console, PC or mobile, online or cloud, or VR and AR. In these, the users’ interactions directly control the A/V stimuli created by the system. User involvement imposes new challenges to system designers and, consequently, on user models describing those systems. The impact of engagement on user-perceived quality and consequences of novelty effects are not yet well investigated. Furthermore, new relevant QoE aspects evolved, while issues like cybersickness must be avoided. Additionally, technical parameters such as end-to-end delay or methods to control interactive systems are paramount. However, the interactivity of applications is not only a phenomenon in the entertainment area. More and more commercial applications of VR become mature in the context of education, telemedicine, or construction processes. Lastly, also the interactivity of Web-based applications creates new challenges that have not been addressed fully yet.

To overcome the challenges arising from the interactivity of games and interactive VR and Web-based applications, existing test QoE test methodologies need to be refined, and entirely new techniques need to be developed. These kinds of novel approaches to (subjective and objective) user-centric quality metrics and evaluation methods for interactive applications are the core topics of the special session(s).

Are you interested? Then join the presentations and discussions at the QoMEX 2021 and become a part of the community!


Author: Steven Schmidt